<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>caronte's CGPortoflio Gallery</title>
<link>http://caronte.cgsociety.org/gallery/</link>
<description>caronte's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Jack Blenderson</title>
	<link>http://caronte.cgsociety.org/gallery/485878</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/21484/21484_1176668775_small.jpg"><br><br>Attempt to make a Jack Nicholson 3D portrait.<br />
I have titled it: &quot;Jack Blenderson&quot;, partly because the similarity is not all the good, and partly because this was made completely with Blender.<br />
Rendered with Yafray: Full GI, two Area + one Sun Light.]]>
	</description>
	<pubDate>Sun, 15 Apr 2007 20:26:17 +0000</pubDate>
	</item>
	<item>
	<title>Farmaco3d</title>
	<link>http://caronte.cgsociety.org/gallery/269492</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/21484/21484_1124644705_small.jpg"><br><br>This image is entitled &quot;Farmaco3D&quot;, It's a representation of a fiction medicine to calm the boredom, but take it easy, because you can stay hanged for ever <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
Everything is done with OpenSource applications (Blender for modelling, Yafray for render and Gimp for textures).  I've used Full Global Illumination and no postproduccion.<br />
I hope you like it <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Sun, 21 Aug 2005 17:18:28 +0000</pubDate>
	</item>
	<item>
	<title>Evil666</title>
	<link>http://caronte.cgsociety.org/gallery/221151</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/21484/21484_1111276540_small.jpg"><br><br>Thi´s an ArtWork to be printed in a 80x60cm. poster.<br />
100% done with Blender and only procedural textures (except for the clouds) was used.<br />
Rendered with internal RayTracer+Ambient Occlusion.<br />
Detail:<br />
<img src="http://www.nicodigital.com/allow/evil666detail.jpg" border="0" alt="" /><br />
Comments welcome <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Sat, 19 Mar 2005 23:55:44 +0000</pubDate>
	</item>
</channel>
</rss>
